09.13.12

Inside Assassin’s Creed: Episode Three

The third episode of “Inside Assassin’s Creed III” is all about Connor, the brand new, half-Native-American, half-British assassin, who plays a pivotal role in the American Revolution.

Learn about Connor’s background; how his values, desire to do the right thing, passion for freedom, and fight against tyranny parallel the integrity, force and dedication of the founding fathers, whose own strategic cunning and battle prowess are featured in Assassin’s Creed III. When Connor meets historic figures like Washington, Franklin, and Jefferson, he’s immediately drawn to their strength of character.

Connor

BUILDING A HERO

What makes Connor who he is? Learn how his Native American heritage, upbringing, and familiarity with the environment shape his hunting and tracking abilities: giving him the ability to traverse difficult terrain with ease.

The animation team discusses the process of building the physical character, describing how he evolved from their initial designs of a slimmer man, to a large, powerful presence, who moves with purpose and intent.

MOVING LIKE AN ASSASSIN

Learn what it’s like to play Connor. Hear the development team explain how the entire navigation system was rebuilt – the climbing system revamped – all so Connor can organically respond to the much more natural and irregular shapes he’ll be traversing in the frontier.

Connor

Connor’s navigation through his environment – whether in the forest or city – is inspired by Parkour, the sport founded upon efficiency of movement. Connor’s moves are so accurate and impressive that real Parkour experts express how he moves like how they want to move. Finally, we’ll dig deeper into Connor’s methods of combat. He’s a dual handed specialist, who kills without hesitation, creating a foe that the British are completely unequipped to deal with. As the Mission Director says, “he’s a ninja in a tank… with a wolverine in there.”

Next time: Cities, the frontier and Naval Warfare.

Phantom Blade
AUG 2014 - Twitter Q&A at Gamescom - Thumb

Twitter Q&A at Gamescom

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ACU_NEWS_THUMB - Assassin’s Creed Unity Narrative

Assassin’s Creed Rogue DevBlog – Narrative

We were able to catch up with Susan Patrick, one of the writers on Assassin’s Creed Rogue. We started by asking Susan to tell us a little bit about Rogue’s overall story.

08/19/201409:00 AM

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ACU_NEWS_THUMB_NCSA - DevBlog - Player Progression

Assassin’s Creed Unity DevBlog – Player Progression (Part 1)

We managed to pull aside Benjamin Plich, Lead Game Designer on Assassin’s Creed Unity, to get more details on how player progression will work within the game.

08/15/201409:00 AM

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